ABOUT BEN
Dr. Ben Vollmer is a published researcher, writer, creator, and an award-winning instructor. He has a passion for creative work, particularly where computer science meets communication and media effects. For a full list of his publications, please scroll to the bottom of the resume.
EDUCATION
Doctorate of Philosophy - Media Technology
University of Florida, 3.94 GPA | Gainesville, FL | August 2025
Master of Arts in Mass Communication
University of Florida, 3.93 GPA | Gainesville, FL | August 2021
Bachelor of Science in Mass Communication
University of North Florida, Cum Laude | Jacksonville, FL | May 2015
Skills
Top Skills
Mixed-methods research, employment of quantitative and qualitative methodologies
Research and audience analysis skills (SPSS/R)
Survey development and design (Qualtrics)
Documentation and analysis of thousands/millions of rows of data (SQL/Excel)
Managing and marketing resources (Mailchimp/Discord)
Data visualization skills (Tableau)
Understanding of virtual reality (VR) and augmented reality (AR) hardware
Post-production editing (Photoshop/Premiere/Audition)
Stimuli development and management for research
Animation skills (After Effects/Illustrator)
Narrative design, in interactive (games) and traditional formats (film/television)
Presentations and community leadership (Powerpoint/Presi/Google Slides/Canva)
Content creation for social media (TikTok/Twitch/Reddit/Bluesky/X)
Other Skills
Fluency in coding and programming (Python/C++/HTML)
Animation skills in 3D (Houdini/Blender)
Application design software (Figma/Bubble/Flutter)
Navigation and development in various operating systems (Windows/Linux/MacOS)
On-set videography and camerawork
Organization and brand management (Craft/Google Drive)
STEM translational work, helping communicate difficult to understand concepts
Syllabi development and higher-education course creation
Experience
Researcher
University of Florida| Gainesville, FL | 2021 - Present
Designing and analyzed survey-based and experimental studies to evaluate engagement and brand perception
Interpreting quantitative performance data using SPSS, R, Tableau, Python, and Excel to identify communication trends
Conducting in-depth research on social media behavior, advertising effectiveness, and digital persuasion
Collaborating cross-functionally with faculty to refine messaging, integrate feedback, and produce high-quality publications
Developing data visualizations (Tableau) and reporting materials to translate complex findings into accessible insights
Conducting narrative and emergent qualitative work, such as ethnographies, conducting focus groups, and interviews
Monitoring emerging trends in artificial intelligence and media technologies to inform forward-thinking communication strategies
Utilizing Python for data cleaning, preprocessing, and statistical analysis to interpret large datasets and extract actionable insights
Developing scripts in Python to automate data analysis workflows, improving efficiency in research reporting
Presenting at large conferences in both academic and industry settings, including the International Communication Association (ICA), E3, TwitchCon, and American Culture Association
Creator
Serve as a development lead for a mobile application / game titled Stardle (2026), using programming software Flutter
Helped develop the project concept, where players guess well-known public figures via selective hints and clues
Developed Epilogue Gaming (Present), a website and community that stresses the importance of video games as cornerstone for interactive storytelling
Manage a Patreon account with over 100 members
Write regular community updates and reflections called the "Epilogue Journal”
Helped manage the site to over 10,000 unique viewers a month
Built and executed integrated digital marketing strategies across website, social media, and email platforms (Mailchimp), growing readership to 20,000+ monthly unique visitors
Oversaw content calendar planning, social media scheduling (Buffer) to increase visibility and community interaction
Managed digital asset production using Adobe Creative Cloud for advertisements and email marketing materials
Coordinated with contributors, external partners, and vendors to execute marketing initiatives and maintain brand consistency
Tracked audience engagement metrics and campaign performance data to refine messaging strategy and improve effectiveness
Developed a three-hour award show complete with guest speakers, animations, and interactive scripts
Achieved Twitch Partner (2023) through developing a community of thousands of viewers and followers and have continued to evolve as a content creator (2026)
Built and sustained an engaged online community as a Twitch Partner, producing live content for a diverse, global audience
Developed and executed cross-platform content strategies blending short-form and long-form media to maximize engagement
Created promotional and branded multimedia assets using Adobe Creative Suite (After Effects, Premiere Pro, Photoshop)
Monitored stream analytics and engagement metrics to refine content strategy, optimize scheduling, and increase viewer interaction
Managed real-time audience engagement during live broadcasts, strengthening brand voice consistency and community loyalty
Coordinated event-style live streams and collaborative content initiatives requiring scheduling, logistics, and platform management
Developed The Last Word(2024), a textual role-playing game designed for large-system simulation and hundreds of players using machine learning
Served as a featured freelance writer, reviewer, and editor for IGN (2023)
Wrote feature articles that eclipsed over 1,000,000 total readers and watchers
Developed and cut footage for videos that have reached 500,000 and 750,000 viewers on YouTube
Worked with an editing team to deliver reviews on several of the most popular video games in the world
INSTRUCTOR
Serve as an instructor for the University of Florida (Present), developing original coursework, serving 80+ students a semester, and actively participating in the department of Media Production, Management, & Technology.
Teach a three-hour course, RTV 4591 “Applications of Mobile Tech,” a UI/UX design course where students learn to develop applications and use mobile technology to create
Moved the course, which was traditionally online only, to in-person
Developed the syllabus to match modern expectations for UI/UX design
Teach a three-hour course, RTV 3101 “Fiction and Nonfiction Screenwriting,” an advanced writing course for writing fictional, non-fictional, and interactive scripts
Won the Calvin A. VanderWerf award for teaching innovation and engagement
Teach a three-hour course, RTV 4800 “Management & Strategy Capstone,” a new-wave approach to problem solving and case work in the field of emerging digital media
Develop & manage student case studies for audience analytics/distribution
Lab instructor for an intensive writing course, “Writing for Electronic Media,” with a focus on student social media writing and branding
Help students develop their online brands in spaces such as LinkedIn
Teach a wide variety of writing methodologies for emerging forms of media
Teach an online-only Digital Games course that discusses game studies, game development, and gamification
Manage online coursework through Canvas
Help develop the curriculum and infrastructure for the course
Publications and writing
Published & Completed Research
Son, Rachel., Yang, Q., Vollmer, B., Johnson, B.K. (2025). Engaging with Bot Narratives: The Audience Experience and Perceptions of Machine Script Writers. Poetics, 113, 102057.
Vollmer, B. T. (2025). Rethinking Social Media Affordances: An Examination of Communal Engagement on Discord., Dissertation project developed at the University of Florida.
Vollmer, B. (2021) Twitch and the Transition to the Digital Third Place, Thesis work developed at the University of Florida under Dr. Yu-Hao Lee.
Lee, S. S., Vollmer, B. T., Yue, C. A., & Johnson, B. K. (2021). Impartial endorsements: Influencer and celebrity declarations of non-sponsorship and honesty. Computers in Human Behavior, 122, 106858.
In Progress
Vollmer, B., et. al, Generative AI at the Center of the Storm: Content and Reception Differences in Machine- and Journalist-Written Hurricane News. Near submission, presenting at ICA 2026.
Vollmer, B. Digital Affordances in Video Game Environments. Data collection stage.
Vollmer, B. & Xiatong Yu, Zepto Influencers and Affiliate Marketing Campaigns. Pre-test completed.
Vollmer, B. The Effect of NIL Disclosure on Brand Attitudes. Pre-test completed.
Johnson, B. K., Vollmer, B., Sharma, B., Sun, R.. Intrinsic Need Compensation Versus Moral Compensation Through Experiencing Narrative Characters. Pre-test completed.
Vollmer, B., et. al. Personalities, posts, and products on Instagram and Tiktok. Post-content analysis.
Vollmer, B. The Prevalence of Third Places in American Sitcoms. Literature review.
OTher Publications and Writing
Vollmer, Ben. “NBA 2K24 for Xbox Series X and Playstation 5 Review” IGN, 2023.
Vollmer, Ben“Dark Souls, Depression, and Difficulty Settings.” Epilogue Gaming, 2019.
Vollmer, Ben. “Once Again, the Annual Hope Fund Campaign Will Highlight Those In Need.” The Florida Times Union, 2015.